![]() Boss fights in Normal with the summonmancer are some of the more annoying fights in the game since you don't have access to all of your skills yet. The slowed movement absolutely guts their damage and they take increased damage. ![]() It's been mentioned already, but the Decrepify curse essentially shuts bosses down. The Pits in Normal will give you loot drops in line with whatever else you found in Act 1 when you just started, not worth farming at all, and you won't get XP either. There are a few side dungeons in the game where nearly any item can drop, but these are all in Hell. with auras using the dmg merc u will get around 2.4k dmg a skele. with a skill shrine 20/20/1/52 for a total of 93 summons. The Pits is a fantastic dungeon to farm but that's in Hell mode where it's a much, much higher level. with this setup u will get skele dmg (not including auras) of 1.1k with king leorics and 850 with beast and u will have a total summon count of.19 skele 19 mages 1 golem and 50 revives. Wherever you are currently at is the best spot to farm since you're fighting the highest level enemies you have access to. Damage Build This is a high damage standard Summoning build. It's not very likely that you'll find anything notable in Normal or even Nightmare difficulty. For where you're at now, just keep progressing forward summoners really don't need much in the way of gear.
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